1 / 4这条提示词好在哪里
- 风格与媒介
- photorealisticdiorama
- 镜头与构图
- depth of field
- 细节
- 8k
保留这些关键词即可延续画面风格,替换主体就能变成你自己的作品。
- 词数
- 131
- 画幅
- 16:9
- 生成模型
- Nano Banana
如何使用这条提示词
- 1
载入生成器
点击“使用此提示词”,文本、模型和参考图会自动填好。
- 2
改成你自己的
替换主体、配色或场景,保留风格和光线描述以延续画面质感。
- 3
对比模型
把同一提示词同时发给最多 4 个模型并排对比,留下最好的结果。
可以尝试的变体
换一种媒介
A weathered {MAP_TYPE} map spread across {SURFACE}, bursting with photorealistic miniature worlds erupting from marked locations. {CITY_1} explodes from {CONTINENT} as a living diorama—{LANDMARK_1} towers above {STREET_SCENE}, surrounded by {ATMOSPHERIC_EFFECT} and {MOVING_ELEMENT}. {CITY_2} rises from {CONTINENT} with {LANDMARK_2} emerging through {WEATHER_DRAMA}, tiny {LOCAL_ACTIVITY} frozen mid-motion. {CITY_3} materializes from {CONTINENT} where {LANDMARK_3} pierces through {LIGHTING_EFFECT}, {CULTURAL_DETAIL} spilling across miniature streets. Connecting routes glow as {VISUAL_ELEMENT}—miniature {VEHICLE_TYPE} suspended impossibly between worlds. The map's surface transitions from flat parchment to living terrain: oceans become actual churning water with {WATER_DETAIL}, deserts shimmer with real heat haze, forests sprout miniature trees. Each city exists in its own time: {LIGHTING_CONDITION_1} bathes one, {LIGHTING_CONDITION_2} illuminates another, {LIGHTING_CONDITION_3} glows over the third. {FOREGROUND_OBJECTS} scatter around the map edges. {PHOTOGRAPHY_STYLE}, {COLOR_PALETTE}, extreme depth of field, 8K, {ERA_AESTHETIC} meets magical realism, reimagined as a soft watercolor illustration with visible paper texture
换一种光线
A weathered {MAP_TYPE} map spread across {SURFACE}, bursting with photorealistic miniature worlds erupting from marked locations. {CITY_1} explodes from {CONTINENT} as a living diorama—{LANDMARK_1} towers above {STREET_SCENE}, surrounded by {ATMOSPHERIC_EFFECT} and {MOVING_ELEMENT}. {CITY_2} rises from {CONTINENT} with {LANDMARK_2} emerging through {WEATHER_DRAMA}, tiny {LOCAL_ACTIVITY} frozen mid-motion. {CITY_3} materializes from {CONTINENT} where {LANDMARK_3} pierces through {LIGHTING_EFFECT}, {CULTURAL_DETAIL} spilling across miniature streets. Connecting routes glow as {VISUAL_ELEMENT}—miniature {VEHICLE_TYPE} suspended impossibly between worlds. The map's surface transitions from flat parchment to living terrain: oceans become actual churning water with {WATER_DETAIL}, deserts shimmer with real heat haze, forests sprout miniature trees. Each city exists in its own time: {LIGHTING_CONDITION_1} bathes one, {LIGHTING_CONDITION_2} illuminates another, {LIGHTING_CONDITION_3} glows over the third. {FOREGROUND_OBJECTS} scatter around the map edges. {PHOTOGRAPHY_STYLE}, {COLOR_PALETTE}, extreme depth of field, 8K, {ERA_AESTHETIC} meets magical realism, during golden hour with warm low sunlight and long soft shadows
海报版式
A weathered {MAP_TYPE} map spread across {SURFACE}, bursting with photorealistic miniature worlds erupting from marked locations. {CITY_1} explodes from {CONTINENT} as a living diorama—{LANDMARK_1} towers above {STREET_SCENE}, surrounded by {ATMOSPHERIC_EFFECT} and {MOVING_ELEMENT}. {CITY_2} rises from {CONTINENT} with {LANDMARK_2} emerging through {WEATHER_DRAMA}, tiny {LOCAL_ACTIVITY} frozen mid-motion. {CITY_3} materializes from {CONTINENT} where {LANDMARK_3} pierces through {LIGHTING_EFFECT}, {CULTURAL_DETAIL} spilling across miniature streets. Connecting routes glow as {VISUAL_ELEMENT}—miniature {VEHICLE_TYPE} suspended impossibly between worlds. The map's surface transitions from flat parchment to living terrain: oceans become actual churning water with {WATER_DETAIL}, deserts shimmer with real heat haze, forests sprout miniature trees. Each city exists in its own time: {LIGHTING_CONDITION_1} bathes one, {LIGHTING_CONDITION_2} illuminates another, {LIGHTING_CONDITION_3} glows over the third. {FOREGROUND_OBJECTS} scatter around the map edges. {PHOTOGRAPHY_STYLE}, {COLOR_PALETTE}, extreme depth of field, 8K, {ERA_AESTHETIC} meets magical realism, composed as a minimalist vertical poster with generous negative space







