提示词
Weathered Map Bursting with Mini Worlds1 / 4

这条提示词好在哪里

风格与媒介
photorealisticdiorama
镜头与构图
depth of field
细节
8k

保留这些关键词即可延续画面风格,替换主体就能变成你自己的作品。

词数
131
画幅
16:9
生成模型
Nano Banana

如何使用这条提示词

  1. 1

    载入生成器

    点击“使用此提示词”,文本、模型和参考图会自动填好。

  2. 2

    改成你自己的

    替换主体、配色或场景,保留风格和光线描述以延续画面质感。

  3. 3

    对比模型

    把同一提示词同时发给最多 4 个模型并排对比,留下最好的结果。

可以尝试的变体

换一种媒介

A weathered {MAP_TYPE} map spread across {SURFACE}, bursting with photorealistic miniature worlds erupting from marked locations. {CITY_1} explodes from {CONTINENT} as a living diorama—{LANDMARK_1} towers above {STREET_SCENE}, surrounded by {ATMOSPHERIC_EFFECT} and {MOVING_ELEMENT}. {CITY_2} rises from {CONTINENT} with {LANDMARK_2} emerging through {WEATHER_DRAMA}, tiny {LOCAL_ACTIVITY} frozen mid-motion. {CITY_3} materializes from {CONTINENT} where {LANDMARK_3} pierces through {LIGHTING_EFFECT}, {CULTURAL_DETAIL} spilling across miniature streets. Connecting routes glow as {VISUAL_ELEMENT}—miniature {VEHICLE_TYPE} suspended impossibly between worlds. The map's surface transitions from flat parchment to living terrain: oceans become actual churning water with {WATER_DETAIL}, deserts shimmer with real heat haze, forests sprout miniature trees. Each city exists in its own time: {LIGHTING_CONDITION_1} bathes one, {LIGHTING_CONDITION_2} illuminates another, {LIGHTING_CONDITION_3} glows over the third. {FOREGROUND_OBJECTS} scatter around the map edges. {PHOTOGRAPHY_STYLE}, {COLOR_PALETTE}, extreme depth of field, 8K, {ERA_AESTHETIC} meets magical realism, reimagined as a soft watercolor illustration with visible paper texture

换一种光线

A weathered {MAP_TYPE} map spread across {SURFACE}, bursting with photorealistic miniature worlds erupting from marked locations. {CITY_1} explodes from {CONTINENT} as a living diorama—{LANDMARK_1} towers above {STREET_SCENE}, surrounded by {ATMOSPHERIC_EFFECT} and {MOVING_ELEMENT}. {CITY_2} rises from {CONTINENT} with {LANDMARK_2} emerging through {WEATHER_DRAMA}, tiny {LOCAL_ACTIVITY} frozen mid-motion. {CITY_3} materializes from {CONTINENT} where {LANDMARK_3} pierces through {LIGHTING_EFFECT}, {CULTURAL_DETAIL} spilling across miniature streets. Connecting routes glow as {VISUAL_ELEMENT}—miniature {VEHICLE_TYPE} suspended impossibly between worlds. The map's surface transitions from flat parchment to living terrain: oceans become actual churning water with {WATER_DETAIL}, deserts shimmer with real heat haze, forests sprout miniature trees. Each city exists in its own time: {LIGHTING_CONDITION_1} bathes one, {LIGHTING_CONDITION_2} illuminates another, {LIGHTING_CONDITION_3} glows over the third. {FOREGROUND_OBJECTS} scatter around the map edges. {PHOTOGRAPHY_STYLE}, {COLOR_PALETTE}, extreme depth of field, 8K, {ERA_AESTHETIC} meets magical realism, during golden hour with warm low sunlight and long soft shadows

海报版式

A weathered {MAP_TYPE} map spread across {SURFACE}, bursting with photorealistic miniature worlds erupting from marked locations. {CITY_1} explodes from {CONTINENT} as a living diorama—{LANDMARK_1} towers above {STREET_SCENE}, surrounded by {ATMOSPHERIC_EFFECT} and {MOVING_ELEMENT}. {CITY_2} rises from {CONTINENT} with {LANDMARK_2} emerging through {WEATHER_DRAMA}, tiny {LOCAL_ACTIVITY} frozen mid-motion. {CITY_3} materializes from {CONTINENT} where {LANDMARK_3} pierces through {LIGHTING_EFFECT}, {CULTURAL_DETAIL} spilling across miniature streets. Connecting routes glow as {VISUAL_ELEMENT}—miniature {VEHICLE_TYPE} suspended impossibly between worlds. The map's surface transitions from flat parchment to living terrain: oceans become actual churning water with {WATER_DETAIL}, deserts shimmer with real heat haze, forests sprout miniature trees. Each city exists in its own time: {LIGHTING_CONDITION_1} bathes one, {LIGHTING_CONDITION_2} illuminates another, {LIGHTING_CONDITION_3} glows over the third. {FOREGROUND_OBJECTS} scatter around the map edges. {PHOTOGRAPHY_STYLE}, {COLOR_PALETTE}, extreme depth of field, 8K, {ERA_AESTHETIC} meets magical realism, composed as a minimalist vertical poster with generous negative space

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