提示词
Elemental Material Brand 3D Visual

这条提示词好在哪里

风格与媒介
realisticminimalist
镜头与构图
macro
细节
8k

保留这些关键词即可延续画面风格,替换主体就能变成你自己的作品。

词数
240
画幅
4:5
生成模型
Nano Banana

如何使用这条提示词

  1. 1

    载入生成器

    点击“使用此提示词”,文本、模型和参考图会自动填好。

  2. 2

    改成你自己的

    替换主体、配色或场景,保留风格和光线描述以延续画面质感。

  3. 3

    对比模型

    把同一提示词同时发给最多 4 个模型并排对比,留下最好的结果。

可以尝试的变体

换一种媒介

[BRAND NAME]. Act as a Master of Material Science and World-Class 3D Visualizer. PHASE 1: DYNAMIC ELEMENTAL RECONSTRUCTION. The central subject is the iconic logo of [BRAND NAME], physically constructed from ANY raw natural element. CRITICAL: This includes, but is not limited to, botanical elements (flowers, rose petals, thorns, gnarled wood, moss, leaves) and geological/elemental materials (obsidian, crystals, flowing water, ice, volcanic rock). The logo must be medium-sized, levitating, and rotated at a dynamic 3D angle (3/4 view) to showcase its volume. PHASE 2: HYPER-TACTILE TEXTURE & REALISM. The goal is "Sensory Realism" — the viewer should feel they can touch the object. - If BOTANICAL: Render microscopic cellular structures on petals, dew droplets with refraction, and the velvety fuzz on stems. - If MINERAL: Render micro-pores, crystalline inclusions, and razor-sharp edges. Include subtle "imperfections" like dust particles or organic irregularities to break the CG look and achieve 100% photorealism. PHASE 3: COMPOSITION, LIGHTING & BRANDING. - ENVIRONMENT: A pure, clinical, solid white background for a High-Key commercial look. - TYPOGRAPHY: At the top of the frame, place a very small, minimalist [BRAND NAME] text logo in black. - LIGHTING: Precise studio setup with sharp specular highlights (glints) and a soft, realistic contact shadow on the white floor below to ground the levitating object. TECH SPECS: Extreme Macro photography, 100mm lens, f/8, Ray Tracing (Path Tracing), Subsurface Scattering for light depth, 8k resolution, Unreal Engine 5.4 / Octane Render aesthetic, reimagined as a soft watercolor illustration with visible paper texture

换一种光线

[BRAND NAME]. Act as a Master of Material Science and World-Class 3D Visualizer. PHASE 1: DYNAMIC ELEMENTAL RECONSTRUCTION. The central subject is the iconic logo of [BRAND NAME], physically constructed from ANY raw natural element. CRITICAL: This includes, but is not limited to, botanical elements (flowers, rose petals, thorns, gnarled wood, moss, leaves) and geological/elemental materials (obsidian, crystals, flowing water, ice, volcanic rock). The logo must be medium-sized, levitating, and rotated at a dynamic 3D angle (3/4 view) to showcase its volume. PHASE 2: HYPER-TACTILE TEXTURE & REALISM. The goal is "Sensory Realism" — the viewer should feel they can touch the object. - If BOTANICAL: Render microscopic cellular structures on petals, dew droplets with refraction, and the velvety fuzz on stems. - If MINERAL: Render micro-pores, crystalline inclusions, and razor-sharp edges. Include subtle "imperfections" like dust particles or organic irregularities to break the CG look and achieve 100% photorealism. PHASE 3: COMPOSITION, LIGHTING & BRANDING. - ENVIRONMENT: A pure, clinical, solid white background for a High-Key commercial look. - TYPOGRAPHY: At the top of the frame, place a very small, minimalist [BRAND NAME] text logo in black. - LIGHTING: Precise studio setup with sharp specular highlights (glints) and a soft, realistic contact shadow on the white floor below to ground the levitating object. TECH SPECS: Extreme Macro photography, 100mm lens, f/8, Ray Tracing (Path Tracing), Subsurface Scattering for light depth, 8k resolution, Unreal Engine 5.4 / Octane Render aesthetic, during golden hour with warm low sunlight and long soft shadows

海报版式

[BRAND NAME]. Act as a Master of Material Science and World-Class 3D Visualizer. PHASE 1: DYNAMIC ELEMENTAL RECONSTRUCTION. The central subject is the iconic logo of [BRAND NAME], physically constructed from ANY raw natural element. CRITICAL: This includes, but is not limited to, botanical elements (flowers, rose petals, thorns, gnarled wood, moss, leaves) and geological/elemental materials (obsidian, crystals, flowing water, ice, volcanic rock). The logo must be medium-sized, levitating, and rotated at a dynamic 3D angle (3/4 view) to showcase its volume. PHASE 2: HYPER-TACTILE TEXTURE & REALISM. The goal is "Sensory Realism" — the viewer should feel they can touch the object. - If BOTANICAL: Render microscopic cellular structures on petals, dew droplets with refraction, and the velvety fuzz on stems. - If MINERAL: Render micro-pores, crystalline inclusions, and razor-sharp edges. Include subtle "imperfections" like dust particles or organic irregularities to break the CG look and achieve 100% photorealism. PHASE 3: COMPOSITION, LIGHTING & BRANDING. - ENVIRONMENT: A pure, clinical, solid white background for a High-Key commercial look. - TYPOGRAPHY: At the top of the frame, place a very small, minimalist [BRAND NAME] text logo in black. - LIGHTING: Precise studio setup with sharp specular highlights (glints) and a soft, realistic contact shadow on the white floor below to ground the levitating object. TECH SPECS: Extreme Macro photography, 100mm lens, f/8, Ray Tracing (Path Tracing), Subsurface Scattering for light depth, 8k resolution, Unreal Engine 5.4 / Octane Render aesthetic, composed as a minimalist vertical poster with generous negative space

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