
这条提示词好在哪里
- 风格与媒介
- realisticminimalist
- 镜头与构图
- macro
- 细节
- 8k
保留这些关键词即可延续画面风格,替换主体就能变成你自己的作品。
- 词数
- 240
- 画幅
- 4:5
- 生成模型
- Nano Banana
如何使用这条提示词
- 1
载入生成器
点击“使用此提示词”,文本、模型和参考图会自动填好。
- 2
改成你自己的
替换主体、配色或场景,保留风格和光线描述以延续画面质感。
- 3
对比模型
把同一提示词同时发给最多 4 个模型并排对比,留下最好的结果。
可以尝试的变体
换一种媒介
[BRAND NAME]. Act as a Master of Material Science and World-Class 3D Visualizer. PHASE 1: DYNAMIC ELEMENTAL RECONSTRUCTION. The central subject is the iconic logo of [BRAND NAME], physically constructed from ANY raw natural element. CRITICAL: This includes, but is not limited to, botanical elements (flowers, rose petals, thorns, gnarled wood, moss, leaves) and geological/elemental materials (obsidian, crystals, flowing water, ice, volcanic rock). The logo must be medium-sized, levitating, and rotated at a dynamic 3D angle (3/4 view) to showcase its volume. PHASE 2: HYPER-TACTILE TEXTURE & REALISM. The goal is "Sensory Realism" — the viewer should feel they can touch the object. - If BOTANICAL: Render microscopic cellular structures on petals, dew droplets with refraction, and the velvety fuzz on stems. - If MINERAL: Render micro-pores, crystalline inclusions, and razor-sharp edges. Include subtle "imperfections" like dust particles or organic irregularities to break the CG look and achieve 100% photorealism. PHASE 3: COMPOSITION, LIGHTING & BRANDING. - ENVIRONMENT: A pure, clinical, solid white background for a High-Key commercial look. - TYPOGRAPHY: At the top of the frame, place a very small, minimalist [BRAND NAME] text logo in black. - LIGHTING: Precise studio setup with sharp specular highlights (glints) and a soft, realistic contact shadow on the white floor below to ground the levitating object. TECH SPECS: Extreme Macro photography, 100mm lens, f/8, Ray Tracing (Path Tracing), Subsurface Scattering for light depth, 8k resolution, Unreal Engine 5.4 / Octane Render aesthetic, reimagined as a soft watercolor illustration with visible paper texture
换一种光线
[BRAND NAME]. Act as a Master of Material Science and World-Class 3D Visualizer. PHASE 1: DYNAMIC ELEMENTAL RECONSTRUCTION. The central subject is the iconic logo of [BRAND NAME], physically constructed from ANY raw natural element. CRITICAL: This includes, but is not limited to, botanical elements (flowers, rose petals, thorns, gnarled wood, moss, leaves) and geological/elemental materials (obsidian, crystals, flowing water, ice, volcanic rock). The logo must be medium-sized, levitating, and rotated at a dynamic 3D angle (3/4 view) to showcase its volume. PHASE 2: HYPER-TACTILE TEXTURE & REALISM. The goal is "Sensory Realism" — the viewer should feel they can touch the object. - If BOTANICAL: Render microscopic cellular structures on petals, dew droplets with refraction, and the velvety fuzz on stems. - If MINERAL: Render micro-pores, crystalline inclusions, and razor-sharp edges. Include subtle "imperfections" like dust particles or organic irregularities to break the CG look and achieve 100% photorealism. PHASE 3: COMPOSITION, LIGHTING & BRANDING. - ENVIRONMENT: A pure, clinical, solid white background for a High-Key commercial look. - TYPOGRAPHY: At the top of the frame, place a very small, minimalist [BRAND NAME] text logo in black. - LIGHTING: Precise studio setup with sharp specular highlights (glints) and a soft, realistic contact shadow on the white floor below to ground the levitating object. TECH SPECS: Extreme Macro photography, 100mm lens, f/8, Ray Tracing (Path Tracing), Subsurface Scattering for light depth, 8k resolution, Unreal Engine 5.4 / Octane Render aesthetic, during golden hour with warm low sunlight and long soft shadows
海报版式
[BRAND NAME]. Act as a Master of Material Science and World-Class 3D Visualizer. PHASE 1: DYNAMIC ELEMENTAL RECONSTRUCTION. The central subject is the iconic logo of [BRAND NAME], physically constructed from ANY raw natural element. CRITICAL: This includes, but is not limited to, botanical elements (flowers, rose petals, thorns, gnarled wood, moss, leaves) and geological/elemental materials (obsidian, crystals, flowing water, ice, volcanic rock). The logo must be medium-sized, levitating, and rotated at a dynamic 3D angle (3/4 view) to showcase its volume. PHASE 2: HYPER-TACTILE TEXTURE & REALISM. The goal is "Sensory Realism" — the viewer should feel they can touch the object. - If BOTANICAL: Render microscopic cellular structures on petals, dew droplets with refraction, and the velvety fuzz on stems. - If MINERAL: Render micro-pores, crystalline inclusions, and razor-sharp edges. Include subtle "imperfections" like dust particles or organic irregularities to break the CG look and achieve 100% photorealism. PHASE 3: COMPOSITION, LIGHTING & BRANDING. - ENVIRONMENT: A pure, clinical, solid white background for a High-Key commercial look. - TYPOGRAPHY: At the top of the frame, place a very small, minimalist [BRAND NAME] text logo in black. - LIGHTING: Precise studio setup with sharp specular highlights (glints) and a soft, realistic contact shadow on the white floor below to ground the levitating object. TECH SPECS: Extreme Macro photography, 100mm lens, f/8, Ray Tracing (Path Tracing), Subsurface Scattering for light depth, 8k resolution, Unreal Engine 5.4 / Octane Render aesthetic, composed as a minimalist vertical poster with generous negative space







