
这条提示词好在哪里
- 风格与媒介
- photorealistichyper-realistic
- 镜头与构图
- macro
保留这些关键词即可延续画面风格,替换主体就能变成你自己的作品。
- 词数
- 281
- 画幅
- 4:5
- 生成模型
- Nano Banana
如何使用这条提示词
- 1
载入生成器
点击“使用此提示词”,文本、模型和参考图会自动填好。
- 2
改成你自己的
替换主体、配色或场景,保留风格和光线描述以延续画面质感。
- 3
对比模型
把同一提示词同时发给最多 4 个模型并排对比,留下最好的结果。
可以尝试的变体
换一种媒介
Act as a High-End Product Photographer and CGI Artist. PHASE 1: SUBJECT & LOGIC Generate a massive, perfectly centered, three-dimensional physical sculpture of the official, unaltered corporate logo for [BRAND NAME]. The sculpture must strictly adhere to the brand’s precise logo geometry and proportions (1:1 from brandbook). The sculpture is suspended in mid-air. Autonomously identify the exact official shape and structure of the [BRAND NAME] logo and render it as a single, flawless glass object without any modifications. PHASE 2: MATERIALITY (GLASS) The entire logo is made of hyper-realistic, optical-grade crystal glass (not water, not gel). The material is solid, colorless, and boasts high clarity with a high refractive index. It must look heavy and монолитное (monolithic). The glass structure contains subtle, photorealistic microscopic flaws: fine polished scratches on the surface and minor internal inclusions (dust particles/seed bubbles, very few) to avoid “CGI plastic.” The edges must be precision-beveled and fire-polished. PHASE 3: ENVIRONMENT & CAUSTICS The logo is suspended against a strictly clean, bright blue sky with sparse, naturally defined white cumulus clouds. NO land, NO trees, NO palms. The background is purely atmospheric. The focus is entirely on the glass logo. Critically render hyper-realistic, complex glass caustics: intense, sharp patterns of focused light and color (refractions of the blue sky) cast inside and onto the surface of the glass form due to the sunlight passing through it. TECH SPECS Rendered with Arnold or Octane. Phase One XF, 120mm Macro lens. Aperture f/5.6 for sharp depth across the entire glass sculpture. Intense, direct sunlight (hard lighting) to maximize caustics. Global illumination, ray-traced refractions (double-sided geometry), and chromatic aberration emulation (subtle) for optical realism. Fine grain film emulation (Fujifilm Velvia 50), reimagined as a soft watercolor illustration with visible paper texture
换一种光线
Act as a High-End Product Photographer and CGI Artist. PHASE 1: SUBJECT & LOGIC Generate a massive, perfectly centered, three-dimensional physical sculpture of the official, unaltered corporate logo for [BRAND NAME]. The sculpture must strictly adhere to the brand’s precise logo geometry and proportions (1:1 from brandbook). The sculpture is suspended in mid-air. Autonomously identify the exact official shape and structure of the [BRAND NAME] logo and render it as a single, flawless glass object without any modifications. PHASE 2: MATERIALITY (GLASS) The entire logo is made of hyper-realistic, optical-grade crystal glass (not water, not gel). The material is solid, colorless, and boasts high clarity with a high refractive index. It must look heavy and монолитное (monolithic). The glass structure contains subtle, photorealistic microscopic flaws: fine polished scratches on the surface and minor internal inclusions (dust particles/seed bubbles, very few) to avoid “CGI plastic.” The edges must be precision-beveled and fire-polished. PHASE 3: ENVIRONMENT & CAUSTICS The logo is suspended against a strictly clean, bright blue sky with sparse, naturally defined white cumulus clouds. NO land, NO trees, NO palms. The background is purely atmospheric. The focus is entirely on the glass logo. Critically render hyper-realistic, complex glass caustics: intense, sharp patterns of focused light and color (refractions of the blue sky) cast inside and onto the surface of the glass form due to the sunlight passing through it. TECH SPECS Rendered with Arnold or Octane. Phase One XF, 120mm Macro lens. Aperture f/5.6 for sharp depth across the entire glass sculpture. Intense, direct sunlight (hard lighting) to maximize caustics. Global illumination, ray-traced refractions (double-sided geometry), and chromatic aberration emulation (subtle) for optical realism. Fine grain film emulation (Fujifilm Velvia 50), during golden hour with warm low sunlight and long soft shadows
海报版式
Act as a High-End Product Photographer and CGI Artist. PHASE 1: SUBJECT & LOGIC Generate a massive, perfectly centered, three-dimensional physical sculpture of the official, unaltered corporate logo for [BRAND NAME]. The sculpture must strictly adhere to the brand’s precise logo geometry and proportions (1:1 from brandbook). The sculpture is suspended in mid-air. Autonomously identify the exact official shape and structure of the [BRAND NAME] logo and render it as a single, flawless glass object without any modifications. PHASE 2: MATERIALITY (GLASS) The entire logo is made of hyper-realistic, optical-grade crystal glass (not water, not gel). The material is solid, colorless, and boasts high clarity with a high refractive index. It must look heavy and монолитное (monolithic). The glass structure contains subtle, photorealistic microscopic flaws: fine polished scratches on the surface and minor internal inclusions (dust particles/seed bubbles, very few) to avoid “CGI plastic.” The edges must be precision-beveled and fire-polished. PHASE 3: ENVIRONMENT & CAUSTICS The logo is suspended against a strictly clean, bright blue sky with sparse, naturally defined white cumulus clouds. NO land, NO trees, NO palms. The background is purely atmospheric. The focus is entirely on the glass logo. Critically render hyper-realistic, complex glass caustics: intense, sharp patterns of focused light and color (refractions of the blue sky) cast inside and onto the surface of the glass form due to the sunlight passing through it. TECH SPECS Rendered with Arnold or Octane. Phase One XF, 120mm Macro lens. Aperture f/5.6 for sharp depth across the entire glass sculpture. Intense, direct sunlight (hard lighting) to maximize caustics. Global illumination, ray-traced refractions (double-sided geometry), and chromatic aberration emulation (subtle) for optical realism. Fine grain film emulation (Fujifilm Velvia 50), composed as a minimalist vertical poster with generous negative space







